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BSL (C#) Latest version: v59
1.2 MBUpdated Jul 17, 2026

BSL (C#) is a self-hosted Brawl Stars private server written in C#, aimed at recent game versions with full server-side control, currently at v59.

Name BSL (C#)
PlatformZIP / Android
GenreAction, Multiplayer, Battle Arena
Original game
Get it on Google PlayDownload on the App Store
Versionv59
Size1.2 MB
Last Updated Jul 17, 2026
PriceFree
BSL.v59-main.zip
v59 · 1.2 MB · ZIP
Scanned with ClamAV
bsl-csharp-v59.apk
v59 · 645 MB · APK
Scanned with ClamAV

BSL (C#) Overview

BSL (C#) is a self-hosted Brawl Stars private server written in C#, aimed at players who want to run and fully control a server for a recent version of the game — currently version v59. It’s part of the same BSL naming lineage as the Python builds, but rewritten in C#, which typically means it runs as a compiled .NET application instead of a Python script.

Full Control of the Server

Being written in C# and hosted by you, BSL (C#) gives the operator direct control over the server: match logic, accounts, progression, and configuration all live on infrastructure you run, rather than on Supercell’s official servers. This is the core appeal of any private server in this family — nothing is hidden behind a closed backend.

What Running It Involves

As a C#/.NET project, BSL (C#) generally needs a .NET runtime installed on the host machine, plus a database for player data. You build or run the compiled server, point a compatible patched Brawl Stars client at your server’s address, and the client connects the same way it would to an official server — just talking to your machine instead. This is not an APK you tap and play; it’s server software meant for a PC, VPS, or home server.

Core Details

DetailValue
TypeSelf-hosted server emulator (not a mobile install)
LanguageC# / .NET
Client version supportedv59
Requirements.NET runtime, a database, a matching patched client

Who Should Use It

BSL (C#) suits developers, server admins, and hobbyists who want a recent-version Brawl Stars private server they can configure, extend, or host for a small community — a step up in complexity from downloading a pre-built mod, but with far more flexibility.

Self-hosting means you’re responsible for the server: where you source the project files from, how you secure the host, and what data you store. Only run server software from a source you trust, and never point a patched client that’s logged into your real Supercell account at any private server.

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